![]() If you have 120 lives, killing yourself was fun. I'd always have the 30 man code active in the beginning, but eventually stopped using it as I got better over the years. After a few minutes with Contra's militant anthems you'll want to put your controller down and headbang along. Any discussion of Contra wouldn't be complete without a nod to its iconic 8-bit soundtrack. And if you somehow run out of those, you can always steal one from your unsuspecting partner. Although the game offers a fairly decent challenge, the experience of kicking serious alien ass can be had by less talented players, thanks to the legendary Konami Code, which, in its most famous implementation, gives you 30 lives to burn through as you please. Alternating both horizontal and vertical scrolling levels with cool 3D-imitating third-person view stages, Contra was designed with short attention spans in mind. Contra deftly captures the spirit of the testosterone-fueled '80s summer blockbusters, with obvious nods to the Alien and Rambo series. Players once again take Bill and Lance shooting through an army of enemy soldiers, robots, and aliens. Super Contra, or Super C, released by Konami for NES in 1990 and is an outstanding follow up to Contra, building on the foundational basics to excellent results. Perhaps the best example of the NES's capability at adapting and even improving on arcade games of its era, Contra offers the best shooting action on the NES and is also the console's definitive multiplayer experience. Retro Review: Super Contra (NES) Title: Super C.
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